This is why screenshots don’t do Fez justice

Fez! You may have heard of it. It’s been in development for years now, and every time I see it in action I die a little more inside. Not because it looks lame – quite the opposite really: it looks undeniably enchanting. I have to have this game. Now.

For those who don’t know, you play Gomez, “a 2D man on a voyage of discovery into the mysterious 3rd dimension” according to developer Polytron’s website. The Xbox Live Arcade title utilises shifting perspectives of levels to create puzzles. While you’ll initially gaze at a 2D world, shifting the perspective throws the scene into 3D and practically brings the whole screen to life in such an incredible way it makes me weep tears of sweet, sweet bliss.

The problem then is how to do the game justice in screenshots. Aside from showing off the title’s cute as hell and pixelated art style, screenshots don’t do it justice. Until they make those magical moving photos that we see in the Harry Potter films, Polytron has solved this dilemma by introducing what they’re calling the “Long Screen Shot”, an example of which is right here for you to check out. Tell me you don’t want this game; I dare you.

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