Jay Wilson is the game director for Diablo III. He recently told PC Gamer that the upcoming action RPG “feels better” on a console controller. This begs the question: would Diablo still be Diablo without the sound of a million furious mouse-clicks per minute?
It’s no secret that Blizzard has been experimenting during the development of Diablo III. During a Blizzard panel at this year’s Gamescom, attendees were introduced to Josh Mosqueira, who fills the position of “Lead Designer on Console for Diablo III”. The introduction was done in such a casual manner that it seemed as if Blizzard expected this to be common knowledge.
Game director Jay Wilson doesn’t see Blizzard as a PC-only developer. As far as he’s concerned, Blizzard makes games for platforms that have controls suited to the particular genre. Diablo III, he believes, is better on a traditional console controller.
“We don’t see ourselves as a PC developer – we see ourselves as a game developer. It’s just that the games that we wanted to make suit the PC platform. We don’t believe you can make a StarCraft style RTS and make it Blizzard great on a console. We do believe you could make an RTS that would be on a console, but we would have [to have] that idea, and that spark and that passion to make it.”
My new favourite adjective is “Blizzard-great”.
“One of the reasons why we’re exploring the idea of a console version of Diablo III because we feel that the controls and the style of the game lend itself to a console. With some of our early experiments in putting a direct control scheme into the game via a 360-like analogue controller, I’ve been ‘Oh this feels even better, with direct control…’”
Should Diablo III hit consoles, and in all likelihood it will, then Blizzard will support gamepads for the PC version as well, according to Wilson. There will not, however, be gamepad support at launch – whenever that might be.