Day 2 has come to an end, and an excellent time was had by all. With so much to see and to do it’s remarkable that anyone made it out of the maze of sheer awesomeness. However, NAG apologises for its oversight in not providing free drool cups with every ticket – we’re very sorry for this and will force ourselves to play nothing but bad Commodore 64 games for at least 6 hours.
NAG was privileged to interview Julien Cuny from Ubisoft Montreal and Pierre de Margerie from Ubisoft Paris, both of whom travelled all the way down to our tip of the African continent to share some the exciting new developments they’re working on. Julien is the transmedia director, and is involved with the additional universe-building endeavours for Assassin’s Creed. There is some truly great material on its way, such as the animated film AC Embers which involves narrative beyond the scope of the games in the series, and the remarkable AC Encyclopaedia which is a comprehensive and lavishly illustrated guide to every facet of the AC world. Pierre is head of the Ghost Recon Future Soldier 3C (Character, Camera, Control) team as well as coordinating the work of animation engineers programmers, animators, and designers. We’ll have full interview reports in the coming week, so keep an eye out for all the juicy details.
Assassin’s Creed Revelations which is looking incredible – while not playable, there were single-player demonstrations. The game will involve all three major characters from previous games (Ezio, Altair and Desmond), revealing more of their individual tales. Narrative takes a major role in this new addition to the franchise – a lot of questions will be answered and loose ends from the existing storyline will be tied up. A new item will feature in Revelations – the hookblade, which opens up new movement and combat possibilities, further adding to play freedom. Another addition is bomb crafting, with hundreds of combinations with numerous applications such as distraction, impeding enemy movement, and the always useful blow-stuff-to-teensy-pieces variety.
We spent some time at the various Game.Dev presentations throughout the day, which went over the myriad aspects of what it takes to create a game. Every stage of the development process was covered, with plenty of valuable advice and tools available to any budding coder irrespective of experience level. If making games has ever interested you (and if you’re reading this, odds are it has), be sure to check out their area of rAge for some tips and inspiration.
This year’s cosplay competition was the best yet (organised by the lovely people at LegionInk) with the largest number of entrants to date and some truly impressive outfits. The event was split into 3 categories – hand made manga /anime costumes, store bought manga / anime, and other genres such as game, movie and comic characters. A huge amount of time and effort was evident, and congratulations to everyone who was involved.
Tune in tomorrow for some more hands-on impressions and the results of the NAG Gaming League Black Ops finals with R95 000 worth of prizes(!) to be won!