In case you haven’t already heard, the PlayStation 3 version of The Elder Scrolls V: Skyrim is not behaving very well. Its PC and Xbox 360 siblings are at present performing admirably; just the other day little Xbox Skyrim got an A on its report card, and PC Skyrim has begun all sorts of side projects in the name of customising the user experience.
PlayStation 3 Skyrim, however, is a brat. He’s prone to regular slowdowns after extended playing sessions – the older or larger the save game file, the more severe the frame rate drop.
Bethesda is aware that there’s a problem and last week’s update 1.2 addressed the issue “for most users”. There are still, however, a number of PlayStation 3 reports of abysmal frame rate issues. Unfortunately update 1.3, which is just around the corner, will not fix this issue, but Bethesda has promised that future ones will attempt to resolve the matter.
Posting via their official blog, Bethesda had this to day:
“We’ve been reaching out to a number of those users to collect save games, so we can take a look at their specific issues. Right now we know it’s not one thing, but a combination of smaller ones that some folks are seeing, but others are not. Some seem to be the PS3 autosaving in the background (you can turn that off), some may be SPU AI updates, and some may relate to dynamic system memory allocation.”
While it’s definitely frustrating for those PS3 users affected, you have to hand it to Bethesda for actually communicating with their customers. It’s a nice change, being treated like valuable customers instead of like filthy pirates or Forum EULA-abusing ass-hats; I’m looking at you guys, Ubisoft and EA.
For what it’s worth, my PC version of Skyrim has not been running as well since the 1.2 update. I’ve noticed frequent frame rate drops of late so PlayStation 3 players, I can totally get why you’re pissed off.