Gamers are an odd bunch; we moan if there’s not enough change, but then we moan when there’s too much. One of the things that old fart gamers bitch about the most is just how easy today’s games are compared to ye olde games of yore. Clearly Ken Levine (creative director for Irrational Games) feels the same way about this and so has announced a “1999 Mode” difficulty level for BioShock Infinite.
“I’m an old school gamer. We wanted to make sure we were taking into account the play styles of gamers like me. So we went straight to the horse’s mouth by asking them, on our website, a series of questions about how they play our games.”
This resulted in a bunch of BioShock fans (56.8% to be exact) saying that they really loved difficult, permanent decisions being forced on them insofar as character development goes. And thus “1999 Mode” was born.
If you decide to tackle the aerial warzone of Columbia with “1999 Mode” active, then expect things to be tough as hell. The game mode will have different features to the vanilla difficulty levels, but exactly what those features are have yet to be revealed.
What is known is that there will be a far more “demanding weapon, power, and health management” mechanic in place. There’ll also be a Game Over screen so that you can bask in the glow of your utter failure and feel like you’ve just been punched in the junk by a game straight out of the nineties. Losing will never have felt so nostalgic!