And it begins: owing to last week’s OMG-did-you-see-that story, in which Tim Schafer asked fans for $400 000 and got over $1 million in less than 24 hours, developer Obsidian is also looking to crowd funding as an alternate means of getting a new game out of the door.
Schafer opened a Kickstarter campaign in the hopes that he could raise enough cash for Double Fine to develop a new point-and-click adventure game. Clearly gamers and fans of Schafer wanted this too because at time of writing this, nearly fifty thousand people have pledged nearly $1.7 million since 09 February.
RPG veterans Obsidian has now decided to give the funding method a whirl, only they’re starting one step earlier by asking fans what type of game they would be willing to Kickstart. Obviously, the favourite so far is an isometric RPG game.
Obsidian’s creative director Chris Avellone admitted, via the developer’s official forum, that he had “Kicikstarter fever”. According to Avellone, fans who decide to fund developers’ projects prove that “certain genres aren’t dead and [that] sequels may have more legs than they seem”. Another benefit of crowd funding for developers: “the idea of not having to argue that with a publisher is appealing”.