The good folks over on website Gamasutra got to chat to Polish developer CD Projekt about their upcoming RPG Cyberpunk. With the game having been revealed less than a month ago, information is scarce, but the team behind the successful Witcher games is already talking about accessible plotlines.
Those who played The Witcher and its highly successful sequel The Witcher 2: Assassins of Kings, probably, at some point, caught themselves scratching their head as they waded through the two games’ plotlines. While Assassins of Kings was easier to follow than its predecessor, CD Projekt still feels that their previous fantasy RPG games scared off a lot of potential players due to its deep lore and extensive cast of characters.
“What we learned from The Witcher series is that we need to attract people with a smoother learning curve when it comes to the storyline,” explains CD Projekt’s Adam Badowsk. The team is using this notion as their springboard for the story in Cyberpunk, but they’ve been quick to reassure fans that this “does not mean that we are going to simplify our games”.
How CD Projekt aims to satisfy both target markets (hardcore and casual RPG players) is by streamlining their main plot, which players will be introduced to “better than they were in The Witcher 2.”
Furthermore, for those who want to submerge themselves in Cyberpunk’s world, there’ll be optional “quests, characters [and] areas” to get involved with. “Players should be able to choose how deep they want to enter the story or the plot. If they’re really hardcore, they can really dig deeper and deeper and deeper, and if they’re just casual, they can still learn about the characters and the story, but they’ll do that by going in another direction.”