You know, I never really realised this before, but Minecraft totally isn’t on Steam. What’s up with that? You would have thought the poster child for PC game success stories would be on the biggest digital distribution platform the gaming industry has ever seen.

Website PC Gamer, spurred on by the recent money printing Steam Summer Sale, wondered the same thing. Instead of spending eternity thinking of reasons why Minecraft isn’t on Steam, they just asked Notch. Mr. Minecraft himself, being the somewhat approachable bloke that he is, gave them an answer – probably because he’s still indie and therefore not shackled by corporate, PR department hellhounds.

Notch’s response was pretty frank: “As much as I love Steam, I do somewhat worry about the PC as a gaming platform becoming owned by a single entity that takes 30% of all PC games sold.”

Clearly the idea of a PC platform monopoly under Valve’s Steam is something Notch and Mojang don’t exactly like. That’s fair enough considering the team has proven that you don’t need big distribution platforms in order to find massive success on the PC; Minecraft is still selling like hotcakes and at present makes on average around $300, 000.00 a day!

“I’m hoping for a future where more games can self-publish and use social media and friends to market their games,” Notch elaborated in his response. “Perhaps there’s something we could do to help out there? I don’t know. If nothing else, we might work as an inspiration for people to self-publish.”

At the moment, Notch admitted that Mojang is “trying to figure out what we want to do long term”. What exactly he means by that is open to speculation, but the indie team has gone to great lengths to maintain its “indie” label; they’ve even cancelled an unannounced collaborative effort in order to focus entirely on their own games.

Source: PC Gamer

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