We’ve got something for you. Something new. Something experimental. In it, we have an intern / job shadow / lackey / typing monkey spend a few days here at magical, mysterious NAG HQ to learn the ins, outs and in-betweens of being a games journalist of dubious importance. And then we have them write words. Words about anything we want, really. Or we have them make all the coffee and sandwiches we desire – whichever we feel they’re best at. In essence, we’re enjoying all the benefits of slavery, with none of the backlash. Hopefully. First up is Matthew Hakim, who’s spent some time playing the Devil May Cry reboot and is ready to tell you what he thinks of it.
If there was ever anything in the world of gaming that was completely obvious to us but overlooked by the heroes we control, it would be the fact that they are immensely hardcore. It’s amazing how these heroes take it upon themselves to save the world, the universe and everything else and never ask any questions or take any credit for themselves. However, with the release of DmC: Devil May Cry, that chain of character is about to change. Enter Dante: the half demon, half angel badass who is beyond the immensity of hardcore and is very much aware of it himself.
DmC: Devil May Cry follows the story of Dante, a hugely arrogant party animal who at the beginning of the story has more time for a drink or five and a couple of blondes than to be bothered by demons who have been tormenting him since he can remember (I don’t think his priorities could be more in place). However, as soon as he wakes up to the sound of a girl named Kat knocking on his trailer door, everything changes. From that point on, the player takes control of the egotistical Dante and is given the opportunity to watch the character grow into someone who is arrogant ‘til the end, but also has a purpose. And that purpose is to avenge his angel mother, who was slain by Mundus, the demon lord who plans to take over the human world. Through meeting Kat, Dante’s life unfolds right before him through the meeting of his brother, Vergil, who is the leader of “The Order”, a group dedicated to stopping the demon threat.
The standout feature in DmC: Devil May Cry is the combat system. It’s a beautifully crafted hack-and-slash experience with an overwhelming amount of weapons, combos and upgrades. There are eight weapons in total which can all be upgraded depending on whether you have enough orbs, which are gathered from slaying enemies. Once you have enough orbs, you can upgrade Dante’s skills, weapons and abilities which will, believe it or not, make this guy even more hardcore than he already is.
The appearance of the game is also something that you can see the developers put a lot of hard work and passion into. The game chops and changes between two locations: the human world and Limbo – the demon infested world where everything has the potential of being a death trap. Areas packed with villains, streets with pits that fall to who knows where and walls that close in around you are but a few of the challenges Dante will face (and overcome because he’s Dante).
As much as this game is highly enjoyable, it does a have a few flaws which can get annoying as the game progresses. For example, the variety in terms of enemies isn’t exactly vast. Instead, there are just two or three enemy classes which can be differentiated through one wielding an axe to another with a shield. Also, the dialogue between bosses and Dante is quite poor – I mean you can’t exactly imagine a twelve thousand-year old giant, worm-like monster dropping F-bombs at you (although this being Devil May Cry, it’s expected).
But when taking the game as a whole, the flaws matter very little in terms of the experience. An exciting aspect of the game is that you won’t wait more than ten seconds without something happening – you’re always jumping, hacking, climbing, swinging, shooting or fighting. DmC: Devil May Cry is the type of game where the action doesn’t stop and that’s how we like it!
– by Matthew Hakim