The Tomb Raider reboot was nearly VERY VERY different


The new Tomb Raider reboot is out today! Rejoice Lara fans, because the game has been getting some really great reviews so far. We’ve got our own review lined up so keep your eyes on NAG Online to check out our verdict.

Developer Crystal Dynamics has partnered with GTTV to put together one of those development apps: The Final Hours of Tomb Raider. Fans of Portal 2 might remember that Keighley and co first used Valve’s masterpiece for this Final Hours series. Mass Effect 3 even got one of these.They’re interesting apps that provide a rare amount of insight into the development processes behind some of this generation’s best games.

One of the interesting aspects that came out of this app is that the Tomb Raider reboot was almost a very different game. The team at Crystal Dynamics knew that the franchise needed a serious shake-up and as such they threw around some crazy ideas, some of which were inspired by games you ordinarily wouldn’t associate with gaming’s most iconic heroine – games like ICO and Shadow of the Colossus.

During the brainstorming and design stages of the Tomb Raider reboot, Lara was going to be pitted against massive, colossus type foes. She even had a horse to race around on. The team readily admits that they took inspiration from Team ICO’s PlayStation 2 masterpiece Shadow of the Colossus. Early concepts also took cues from ICO in that Lara was going to have a small child companion throughout her adventure – an obvious echo of the relationship between Ico and his female charge Yorda. At one point, the small child companion was going to be a monkey. Yeah, we very nearly got an extremely different game alright. I’m glad it turned out the way it did.

You can grab a copy of The Final Hours of Tomb Raider from the iTunes store. It’s a 409MB download and it costs $2.99.

Via: Kotaku