Development of the upcoming Deadpool game has been completed. Instead of celebrations and high-fives for everyone, Activision has laid off the bulk of High Moon Studio’s development team. That’s about 40 people who are now out of a job. Man, that’s just mean; the game isn’t even out yet and those responsible for it are now unemployed.
In a statement issued to Kotaku, Activision said that this is all part of their normal development process. “Activision Publishing consistently works to align its costs with its revenues – this is an ongoing process. With the completion of development on Deadpool, we are taking a reduction in staff at High Moon Studios to better align our development talent against our slate. Approximately, 40 full-time employees will be impacted globally. We are offering those employees who are impacted outplacement counselling services.”
This is, sadly, pretty standard when it comes to games development. Teams will be assembled to complete a project; once the project is done, most of the team gets shown the door. How do devs cope with this stuff? I’d be a train-wreck if I had to deal with this at the end of every game development project.