Pete Hines, Bethesda’s vice president of PR and marketing, has spoken up about the current silence surrounding the long-dormant Prey 2. Originally announced back in March 2011, the game has experienced numerous setbacks, online disappearances and alleged contract disputes. A few weeks ago, a new rumour surfaced suggesting that Arkane Studios (the guys behind Dishonored) had been put in charge of development, but there’s been nothing to substantiate that idea.
IGN cornered Pete Hines last week at E3 and pressed him for information regarding the missing project. “We appreciate that folks are displeased that we haven’t had any update or any info on Prey 2,” he told the website, “but whatever your displeasure is, you can’t even be remotely as unhappy about it as us.”
According to Hines, publisher Bethesda Softworks believes Prey 2 is “simply not good enough”. As a result, the company hasn’t wanted to share any further information. “We’re not going to just proceed blindly with something that isn’t good enough. We’ve been very specific about why, and we’ve been very specific about the whats. When that gets addressed and changed or whatever, at that point we can give an update.”
As Hines says, at the end of the day Bethesda is a business, and as a business they need to make money in order to pay their bills and staff. Prey 2 was obviously in a bad enough state to prompt Bethesda to reconsider the project’s ability to generate a profit. Yikes.
Insofar as the earlier rumours of contract disputes are concerned, Hines said that there was no bad blood between Bethesda and developer Human Head at all, and that that rumour was likely started by somebody in the company who had interpreted discussions that they weren’t even a part of. “I think all of the stuff that you’ve heard at this point has been from one side of this, and it’s been somebody putting spin on it, like, ‘here’s what happened.’ No, that’s your version of what you think happened. I haven’t heard from anybody yet that actually sat in the room. There are quite a few folks at Human Head that I really like. Chris Rhinehart is one of the nicest guys I have ever met in this industry.”
So then, what does this all mean for the game’s future? Hines wasn’t specific, but he reiterated that Bethesda wasn’t willing to “throw money at something” that they weren’t happy with. “When we have more info on it,” he said, “we’ll be happy to talk about it. That’s what I can say for now.”