When the Oculus Rift first appeared on the scene, game development legend John Carmack was one of the first big names to endorse what Palmer Luckey was up to. He was the one gushing over the first prototype, which was little more than a ski mask with an LCD duct taped to it. It was enough, however, to convince Carmack that there was something starting.

Carmack, one of the co-founders of id Software and lead programmer for the world’s first FPS titles like Wolfenstein and Doom, has now taken up a permanent position as Oculus VR’s chief technology officer. Considering his industry history, this is a massive acquisition for the small start-up company that will aid in the further development and understanding of VR technology.

“Now is a special time,” Carmack said in an official statement on the Oculus blog, “I believe that VR will have a huge impact in the coming years, but everyone working today is a pioneer.”

Shortly after this news broke, Bethesda (the publisher who owns id Software) released a statement to Games Industry International saying that Carmack will continue to aid the development of id Software projects. “John has long been interested in the work at Oculus VR and wishes to spend time on that project. The technical leadership he provides for games in development at id Software is unaffected.”

Carmack reiterated his continued role with id Software, but made it clear that Oculus VR was now his primary port of call: “My time division is now Oculus over id over Armadillo” he said via Twitter. For those who don’t know, Carmack also builds rockets, which is what he’s referring to when he talks about Armadillo.

“The paradigms that everyone will take for granted in the future are being figured out today,” Carmack continued in his statement, “probably by people reading this message. It’s certainly not there yet. There is a lot more work to do, and there are problems we don’t even know about that will need to be solved, but I am eager to work on them. It’s going to be awesome!”

Source: Oculus Blog

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