It’s been what, a week now without a Half-Life 3 article? We better fix that; here’s a depressing one. Regular Valve voice-actor John Patrick Lowrie has said that, as far as he knows, Valve is not working on Half-Life 3 at all. This came to light in the comments section of an article he wrote on his blog. The article is pretty old, but the comment string is current.
“As far as I know,” Lowrie wrote, “they are not developing HL3 now for several reasons, among them the mo-cap issue.” Lowrie was referring to a problem he was made aware of during a recent conversation he had with a Valve employee. According to that employee the chief problem facing Valve in the development of Half-Life 3 is the mo-cap technology that is currently at developers’ disposals.
“The big thing now with FPSs is motion capture, or mo-cap. One of the great things about HL2 is that all of the characters that you meet actually look at you when they talk to you no matter where you go or stand. With mo-cap you can’t do that, at least not yet. Once you film the actor doing something and capture that motion, that’s what the character is going to do. This works great in movies, but when you make something interactive it gets way less interactive with mo-cap. So that’s one of the things they’re working on.”
If you are wondering what role Lowrie has played in the Half-Life 2 saga thus far, he’s taken on the role of numerous miscellaneous characters and civilians that you encounter throughout the game. He’s also had roles in Left 4 Dead and DOTA 2, as well as the role of the sniper in the Team Fortress 2 shorts “Meet the…” series.
Is it likely that Lowrie would be privy to the inner workings of Valve to such an extent that he knows they’re not working on Half-Life 3? That’s a good question. Clearly Valve employees know him well enough to simply chat about what’s holding them back from diving into Half-Life 3 development.