Ryse: Son of Rome has microtransactions in multiplayer mode

ryse son of rome gamescom header

Ryse: Son of Rome for Xbox One: R600 or so

For everything else, there’s Mastercard.

Not that it should come as the news that changed the world today or anything, but Microsoft has confirmed that Xbox One’s Kinect-powered conquer-’em-up Ryse: Son of Rome will feature optional microtransactions to speed up player progression in multiplayer. It’s not cheating when you pay for it.

Comparing it with the microtransaction system already used in Mass Effect 3‘s multiplayer mode, an unnamed Microsoft producer explained to VideoGamer how it works:

“You only earn gold while playing multiplayer [and] you use that gold to buy booster packs. Those booster packs contain random sets of loot. Based on the different tiers of loot that you get – whether you buy Bronze, Silver or Gold Packs – guarantees whether you get rare or common items,” he said.

“One of the things that we did a little different is that you can buy them with in-game currency and real world currency. The difference is that if you’re close we also have small microtransactions. Say for instance a gold pack costs 15,000 gold, [and] you’ve only got 12,500 you can actually buy the difference and only spend a little bit to make it go to a Gold Pack. So we offer some variety there.”

I know some people like to get all PRINCIPLES(tm) about this sort of thing, but honestly, if it’s like Mass Effect 3 then it’s not such a big deal. And I’m not just saying that because I might have paid real cash to get ahead in Mass Effect 3. Might. Okay, I did but only because I wanted the epic loot that one time. And the other five or six times after that. The same night.

I might have a problem with impulse control.