The first rule of major online game launches is that everything will break. So it was, so it is, and so it always will be – you know it’s true because even the Aztecs did paintings about it, and the Aztecs knew their stuff.
Yesterday’s launch of GTA Online was, of course, no exception to this cosmically ineffable way-of-things, and pretty much immediately after the servers went online, they went mostly offline again. The happy news is that Rockstar is working to resolve the problems, and they’ve even posted a status page over on their official website so everybody can keep updated on what’s happening and keep their angry YouTube monologues about it relevant.
According to the page, problems already identified and scheduled for fixing include:
Misc. network and server-related error messages, disconnections, or cloud server errors
Errors saying “Mission Failed” as soon as the mission begins during a session
Weirdly, there’s no mention of the single-player save file corruption issue that I’ve seen a lot of people complaining about but that’s just a good reason to keep a backup. You keep a backup anyway, though, obviously. That’s like the first rule of games.