Better Phantom Pain experience after Ground Zeroes

Hideo Kojima, creator of the Metal Gear Solid series, has revealed in an interview with Weekly Famitsu that Metal Gear Solid V: The Phantom Pain will be divided into two parts. Part one is entitled Ground Zeroes, which takes place in 1975, and nine years before the main game which plays off in 1984.

Reportedly, Ground Zeroes‘ purpose is to ease the player into the story and new open-world play style of Metal Gear Solid V. “I think if players of the previous Metal Gear Solid games are immediately thrust into the open world of the main game they might find it confusing,” Kojima says. He then goes on to say, “Simply put, the main game world is vast. And you have no idea from where enemies will target you. As time passes, the game’s reactions change depending on the player’s actions.”

Time and weather will be fixed but the world will be open, and GZ will let players adjust to the fluid nature of being able to complete missions as they see fit. This will also assist in the “tactics” part of the “tactical espionage operations”. The trailer below explains this in greater detail.

The themes of the games are also divided in the two titles. GZ‘s being “race” and The Phantom Pain being “retaliation”.

“Unless you play GZ, you won’t understand why retaliation is one of MGS V’s main themes,” it’s explained.

Good to know Kojima doesn’t intend to drop us in the deep end.

Via: Kotaku