With the rapidly approaching releases of two new next-gen consoles from two of the biggest rival companies on the planet, it is inevitable that these sorts of comparissions will be made. The fact that it’s being made with a franchise as massive as Call of Duty might be a little unfortunate, or it might not matter at all if you don’t particularly care about things like “native resolutions”.

About a week ago a rumour cropped up suggesting that the PlayStation 4 version of Call of Duty: Ghosts ran at a higher resolution than on Xbox One. At the time of the rumour there was no official word from developer Infinity Ward, but word has now come that the rumour is in fact true. Ghosts producer Mark Rubin explained as follows:

“…wanted to confirm that for Xbox One we’re 1080p upscaled from 720p. And, we’re native 1080p on PS4. We optimized each console to hit 60 FPS and the game looks great on both.”

Is this a big deal? Purists will likely be a little upset by this if they were planning on getting an Xbox One, and there’s undoubtedly some raging PlayStation fanboys dancing in the streets somewhere. The PlayStation 4 has a bit of a leg-up on hardware power in the memory department over the Xbox One, so perhaps that’s making a difference already?

We’ll only really know whether or not this is a big deal once we’ve seen a side-by-side comparison video of the Call of Duty: Ghosts. Chances are the difference will be hardly noticeable.

Via: Kotaku

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