forza_5_screenshot_overhead

There are two weeks to go before the Xbox One releases in select territories, and with Forza 5 being one of the console’s strongest launch titles we’ve got a shiny new launch trailer for all you car junkies out there. It’s looking so good, and with the addition of IndyCar racing in the game, Forza 5 looks set to devour many an hour – providing you have an Internet connection of course, because there’s still that mandatory, day one download for the missing game content.

Sticking with Forza 5 news, Turn 10 Studio boss Dan Greenawalt recently raised an interesting issue that plagues a number of racing games: sometimes being in the lead gets boring, especially if you have numerous laps ahead of you and your nearest opponent is 10 seconds back.

“You’re left with 30 seconds, a minute, three laps, where you’re just like, ‘God, I kinda wish this race was over. Why isn’t it over?’” Turn 10 will be relying on their cloud-based “Driveatar” AI to ensure that your opponents are imbued with some kick-ass AI and racing skills. Additionally, it sounds as if there’ll be races within races – obligatory.

According to Polygon, each race in Forza 5 will actually feature three types of races within it: “a micro, medium and macro-sized race happening every 30 seconds”. For example, you might have to beat a selection of cars to a specific point within the lap. Your performance across these inner races is then rated meaning that you might be awarded a gold medal despite not placing first in the overall race. Sounds rather interesting, doesn’t it?

Source: Polygon

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