Oh Thief – how you have divided the masses during the gradual lifting of your skirt. Such promise, such expectation, such vocal disappointment. Contextual jumping? No dedicated jump button? What is this? I don’t even…
The good news is that the livid exclamations from numerous, grimy corners of the Internet, have had an effect on the development of the game. It turns out people don’t like quick-time events (QTEs) in games – I get that and agree that they are super lame. So when a QTE reared its head during a Thief demonstration, it was pointed towards as further evidence that developer Eidos Montreal was really heading in a weird direction.
They have since, however, decided that the rest of the gaming world is on to something in thinking that QTEs suck, and so the Thief reboot won’t have any. *Mash “X” to shout “Hooray!”*
In addition to that spot of good news, Eidos Montreal has detailed just how customisable the Thief reboot will be. The customisation options are really there to satiate the wants of long-time Thief fans and those who long for something with less hand-holding. Originally these options were referred to as a “hardcore mode”.
“…we now refer to ‘hardcore mode’ more as a custom difficulty mode,” lead level designer Daniel Windfield explained via the official Eidos Montreal blog. “This allows players to customize the game in a number of ways. One of my favorites is the Ironman: if you die, game over.”
Furthermore, you’ll be able to “disable specific elements of the UI, like the reaction icons for NPCs. The UI list is pretty extensive, so don’t worry, you will be able to get the game just the way you like it.” As for that Focus power that caused a bit of a stir when it was first revealed: that can be entirely switched off as well.
Source: Eidos Montreal Blog