Chris Roberts and the rest of his team at Cloud Imperium are sitting on over $27 million in crowd-sourced funding. With that amount of cash comes the freedom to, in Roberts’s own words, “shoot for the stars” in terms of pushing technology. When a PlayStation 4 devkit was spotted in the background of a photograph of Cloud Imperium HQ, the Star Citizen community got its panties in a bunch thinking the game was about to make a leap to next-gen consoles. The debate and horror at the thought was so vocal that Roberts was forced to issue a statement.
That statement does not beat around the bush; Star Citizen is and always will be a PC-only game. It also sounds like Roberts is a spokesman for the Glorious PC Master Race: “Star Citizen IS a PC game. It will NEVER be dumbed down for a lesser platform. We will NOT limit the input options or supported peripherals to the lowest common denominator. We will NOT pass on features and technology just because they will only run on some hardware configurations.”
The game’s design philosophy is actually really interesting, and I encourage you to read Roberts’s response in its entirety. It’s actually rather thrilling to see a developer with enough resources to pursue exactly what it is they want to make; no publishers to make demands, and no alterations in the name of profit.
Interestingly, Roberts admits that he would “CONSIDER” putting Star Citizen onto Microsoft and Sony’s consoles providing Cloud Imperium was granted full control of the process, including the rights “to update the code and data without restrictions and odious time consuming QC procedures”. Also, the consideration is dependent on Microsoft and Sony allowing cross platform interaction between PlayStation 4 players and Xbox One players. Yeah, that’s never, ever going to happen, which means that Star Citizen is never going to be on anything other than PC.
You can find Roberts’s statement linked below as the source. Give it a read.