The Last Guardian director Fumito Ueda, who also worked on Ico and Shadow of the Colossus, has apologized for the game’s lengthy development period. In an interview with Edge magazine, Ueda opened up about the game being in limbo and ensured that the development team remains motivated despite repeated delays.
“I feel terribly sorry that for various reasons I have kept my audience waiting for such a long time,” Ueda explained. “I always want to create quickly, and I always want to increase the rate of production. In the case of The Last Guardian, my creative work was mostly finished a long time ago, but the details of when, where and how it will be completed are beyond my control.”
Ueda also discusses the difficulties of keeping the production team motivated, stating that “a hobby or alcohol might help to refresh you temporarily”, but only a strong commitment to producing something extraordinary can fuel a team for a period as long as five years. So, basically, get drunk and then try again.
The full interview with Edge can be found here and for those of you who might have forgotten about The Last Guardian, check out the E3 trailer for the game from four years ago (yes, four years ago) which just never seems to lose its magical touch.