9 minutes of Dying Light – be scared of the dark


Techland, as we know, has this preoccupation with first-person zombie games. I can’t speak for everyone, but I’m not over the whole zombie apocalypse thing just yet. Consequently, Dying Light is a rather bright blip on my “Games of 2014” radar.

Here’s nine minutes of new gameplay, which looks like it’s running on PlayStation 4. The gameplay shows the player character having to prime a selection of traps scattered around an infested neighbourhood. In Dying Light, your greatest weapon is agility and speed, and the result is a first-person zombie game that blends the gory close-combat of Dead Island and the parkour movement of Mirror’s Edge. A big open world and a levelling system with skills to unlock round off the whole package.

Dying Light’s hook, and the reason the game has the name that it does, is that once the sun goes down (there’s a day-night cycle) the zombies become far more powerful and aggressive. You don’t want to be outside a safe zone when the sun disappears. Hit the jump to see why.

I had a chance to play a bit of Dying Light in June this year while at E3. What I played I really enjoyed – specifically the parkour movements and emphasis on avoiding the zombies rather than engaging them head-on. Dying Light is heading to PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One in 2014.