Controversy! Or is it? It certainly seems that way if you head over to NeoGAF, but then again, everything is given controversy status by the slavering masses that populate that particular corner of the Internet. It all started when Respawn Entertainment bossman Vince Zampella tweeted that, after a lot of testing, they’d decided to limit Titanfall’s multiplayer player count to 12 people – that’s 6v6 maximum. In the gaming age of “MOAR IS BETTERER”, that news didn’t go down so well, and eventually the game’s producer, Drew McCoy, had to wade into the NeoGAF mire to quell the vitriol.
“Lots of armchair game designing going on in here,” he began, “I’d suggest playing before judging a something as insignificant as a number in a vacuum.”
What many people seem to have forgotten is that Titanfall is the first of these next-gen games that aim to blur the lines between multiplayer and single-player games. Bungie’s Destiny is another impending game hoping to do the same thing. As a result of this design ethos, and Respawn’s desire to create the best experience, Titanfall’s 6v6 limit perhaps shouldn’t be a surprise. What’s more, the fact that every map will include AI characters that both aid and hinder players, and the fact that every human player can have a Titan at the same time, means that those maps are beginning to sound a little crowded already.
“And FYI, for amount of stuff happening at once in a map you’ll be hard pressed to find a game that keeps the action higher. I literally have to stop playing every few rounds because my heart just can’t take it some times. Remember, you can get out of your Titan and let it roam on AI mode – meaning there can be 12 Pilots wallrunning around, 12 Titans stomping below, and dozens of AI doing their thing.”
Another sticking point was the mention of AI, which many people concluded were bots. McCoy set that straight as well:
“I keep seeing people thinking we’ve got “bots” when we talk about AI. That’s not how they are. The AI in Titanfall are not replacements for human players. Our playercount is not 6v6 because of AI – AI play their own role in the game and are a different class of character in the game.”
Titanfall is out in March and will be heading to PC, Xbox 360 and Xbox One.