Indie showcase: Muri


We’ve seen no shortage of modern platformers done in the classic 16-bit style, but how many pay homage to DOS games of the early ’90s, complete with EGA graphics and PC speaker-style sound effects? So far, the only one I’ve been able to find that fits the bill is Muri.

The game is the brainchild of none other than Daniel Remar, who some of you may remember as the developer of the delightful Iji, which has previously been discussed in-depth. Muri takes its cues from a host of early ’90s DOS platformers, but the most obvious inspiration is the original Duke Nukem; the HUD, the platforms, the static background, the robotic enemies and the general aesthetic is very reminiscent of the Duke’s original outing all those years ago.

The story… well… suffice to say, you can skip all of the cut-scenes and still enjoy the game, though some of the boss battles aren’t gonna make much sense if you decide to take this rather callous approach. Still, there’s not much to the game apart from running, jumping and shooting, so it doesn’t matter much either way. You’re apparently a woman wearing a power suit that can destroy planets, and now the whole world is after you. Oh well, that’ll happen, I guess.


Curiously, the game has no save feature. Muri is split into four mini “episodes” each containing five levels, so there’s a bit of leeway with regards to maintaining your progress. Difficulty isn’t too tight but there are several options available for those seeking a challenge. Most of the problematic parts involve hard-as-nails enemies and bosses, while navigating the levels and solving puzzles is a fairly linear affair.

If you were raised on a steady diet of himem.sys and heard PC speaker sounds in your sleep, you owe it to yourself to give Muri a spin. You can nab it on Steam hereabouts, though ironically this DOS-style game remains a firmly Windows-only affair. It’ll serve as a reminder as to what made DOS games so create, and you’ll be itching for more titles to be made in this lovely style.