Soon, very soon, Garret will be filling your screen with so much stealth you don’t be able to find him on your own monitor. There’ll be stealth, there’ll be thievery, there might be a bit of mayhem and there’ll definitely be some sort of a storyline in between. But not only is the game set to be a new experience for gamers and a entry point for young NAGlings into Garret’s world, it’s also meant to be a technological exhibition of the future of gaming, being the first title on the market with promised support for AMD’s Mantle and TrueAudio technology.
Developer Eidos Montreal posted up an update on their blog prior to the game’s launch (officially 25 Feb in the US) and has a few updates to the inclusion of technology from AMD for Mantle and TrueAudio – in short, neither of these technologies will be included into the game on launch, but will be patched in much sooner than we saw with Battlefield 4. The team expects the updates to arrive in mid-March following any post-launch bug updates that may need to be done.
“We’re extremely proud of the work we’ve done with AMD to make the PC version of THIEF a stand-out, definitive experience,” writes Valerie Bourdeau on the Eidos community blog. “We have a little more work to do to accommodate all of these new PC-specific features – we are busy working on a patch to support AMD’s Mantle and TrueAudio technologies that is scheduled for March.”
“We’re sorry we couldn’t bring this to you sooner – although we will use this time to bring you the very best experience possible and will let you know when the patch is ready.”
“We’re happy to say that the AMD CrossFire technology and AMD Eyefinity multi-display technology will be fully functional when THIEF launches,” Bourdeu adds.
This announcement comes with the final system requirements for the game and they don’t seem very high to begin with. Nvidia users are also covered on launch, with support for Surround, Surround and 3D as well as SLI support for all supported Geforce GPUs at the time of launch.
As far as minimum requirements go, here’s a refresher of what you’ll need to be running to get the most out of Thief.
Minimum System Requirements
OS: Windows Vista with platform update
CPU: High-performance dual core CPU or quad core CPU
RAM: 4 GB
Graphics Card: AMD Radeon 4800 series / Nvidia GTS 250
DirectX: DirectX 10
HDD/SSD: 20 GB
OS: Windows 7 or 8
CPU: AMD FX 8000 series or better / Intel Quad i7 Core CPU
RAM: 4+ GB
Graphics Card: AMD Radeon R9 series or better / Nvidia GTX 660 series or better
DirectX: DirectX 11
HDD/SSD: 20 GB
With Thief, the dilemma facing gamers on Windows XP continues to snowball. With Thief dependant on DirectX 10 technologies on the PC and requiring Vista as a baseline, it’s clear that if you’re on XP today, you’re going to be left behind really quickly in 2014. Moving forward, most games will be running on DirectX 10 or 11 render paths and many developers are moving away from supporting DirectX 9.
Windows XP’s extended support finally ends on 8 April 2014. Time is running out for the gamers on the aging, deprecated OS.