The biggest news to come out of Gamescom 2014 was the fact that Crystal Dynamics had signed an exclusivity deal with Microsoft for 2013’s Tomb Raider sequel, Rise of the Tomb Raider. During Microsoft’s press conference it was revealed that the hotly anticipated title would be coming “exclusively” to the Xbox 360 and Xbox One next holiday season. The Internet exploded shortly after that and Crystal Dynamics rushed to explain (as best they could at the time) their decision.

Once the dust had settled, and PlayStation and PC gamers had aired their understandable displeasure, it came to light that the game is (as we suspected) a timed Microsoft exclusive. How long that timed exclusivity is remains under wraps in order to protect Microsoft’s interests in the deal. Obviously, Microsoft wants to use the draw of Rise of the Tomb Raider to bolster Xbox One sales next Christmas season.

Throughout all of this backwards and forwards between real exclusive and timed exclusive, developer Crystal Dynamics has been getting a lot of heat from angered fans. They have now, finally, responded to the way the deal was announced during Gamescom.

The developer has released a brief Q&A in which they discuss the majority of fan concerns regarding this “exclusivity deal”. In their answers they reaffirm that the deal “has a duration” but that they are “focused on delivering a great game on Xbox One and Xbox 360.”

Regarding why the Gamescom announcement was laced with so much uncertainty and roundabout language, Crystal responded with: “We certainly didn’t intend to cause any confusion with the announcement. The Microsoft Gamescom stage was a great place to make the initial announcement, but not necessarily to go into details.”

Source: Tomb Raider
Via: IGN Africa

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