Yesterday, news hit that a particularly disgruntled developer called Mike Maulbeck tweeted a series of angry outbursts in response to Valve making a posting error for his new game. The first-person roguelike, Paranautical Activity, was mistakenly referred to as an Early Access title when it was, in fact, a finished product meant for the front page of Steam’s New Release section. Maulbeck’s anger culminated in him tweeting that he was going to “kill Gabe Newell”. Valve promptly responded by removing Paranautical Activity from Steam.

About 24 hours later, Maulbeck resigned from indie development team Code Avarice. Not only has Maulbeck resigned, but he has sold off all of his shares and relinquished any rights to intellectual properties and profits from Paranautical Activity. He will have no claim to any future Code Avarice titles. In his own words, “I’m out.”

Maulbeck’s tirade is another classic example of the destructive potential of Twitter. This isn’t the first time we’ve seen industry employees implode their careers due to what they’ve said on the social media platform. In this case, Maulbeck’s departure from Code Avarice was his own decision; one he made in the hopes that his removal from the company would tempt Valve into returning Paranautical Activity to Steam. If not that game, then future Code Avarice titles instead.

“I’m really, deeply sorry that my short sighted, hot tempered actions resulted in not only my own dreams and aspirations being destroyed, but those of the entire team I worked with,” Maulbeck said in a departing statement on the development team’s website. “I don’t have the willpower necessary to be the “face” of a company”, he continued. “If I do continue to work in games it’ll be as an anonymous 1 of 1000 at some shitty corporation, not the most public figure of a single digit sized team.”

You can read Maulbeck’s full statement over here.

Source: Code Avarice

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