The gaming juggernaut that is League of Legends has taken another step towards world domination by “optimising the internet” and creating its own network in order to combat ping disparity between players. The network should be up and running by March and aims to provide players with improved ping, less packet loss, and, in general, a more stable gaming experience. Currently the plan only involves the North American servers, but if successful could be implemented in Europe and other regions as well. Considering that over 27 million players log into the game every day, Riot has both the need and the means to develop such a network.
Riot released the following statement regarding the network’s development:
“Currently, ISPs focus primarily on moving large volumes of data in seconds or minutes, which is good for buffered applications like YouTube or Netflix but not so good for real-time games, which need to move very small amounts of data in milliseconds. On top of that, your internet connection might bounce all over the country instead of running directly to where it needs to go, which can impact your network quality and ping whether the game server is across the country or right down the street. This is why we’re in the process of creating our own direct network for League traffic and working with ISPs across the US and Canada to connect players to this network.”
The development of an entirely separate network is a bold one – even for the world’s largest video game. You can read more about this ambitious project on the game’s official website.