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WE DON’T NEED TO KNOW THE WAY HOME. Except when it’s dark out. And we’re lost. And alone. And horribly afraid. Maybe another hero – or any hero at all really – is exactly what we need right now. Perhaps we’re being a bit melodramatic, and all we actually need to escape our current predicament is for someone to generously hand us a map and a flashlight, and point us in the right direction.

While we wait for that generous someone (we’re hoping it’s Tina Turner, obviously) to save us from the horrors of flimsy introductions, let’s hold hands and take a sneak peek at the contents of our April issue. By the way: it’s our birthday and we hope you’ve brought cake. Just sayin’.

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Mad Max! It’s on our cover, and it’s from the people who brought you Just Cause. This is terribly exciting to us, because if all Avalanche does with Mad Max is crank out Just Cause in a post-apocalyptic wasteland, we’ll be over the moon. The important thing is that it’s looking spectacular, and we’ve got heaps of details on what to expect from Max’s upcoming interactive adventure.

We also dig into the importance of music and sound effects in games, attempting to discover what makes these oft-overlooked aspects of game development tick. We’ve got some tips for aspiring developers who’re not sure where to begin when it comes to audio design, and we chat with industry legend Mark Morgan (who’s credited as the composer of classics like Fallout and Planescape: Torment) to gain some insight into the sonic process.

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PAX East 2015 brought with it many wonderful experiences, and we’ve picked our favourites to share with you. Our mascot Roxy has a fresh new look, and if you’re interested to see the creative process that shaped her, be sure to check out our Roxy feature.

We’ve no previews this month, but April’s reviews section is packed to bursting. The Order: 1886 transports us to London in 1886 – but trust us when we say that your high school history class won’t have prepared you for what this game’s got in store. We travel to the lonely, beautiful void of Elite: Dangerous, and if we’re never forced to return to reality, it’ll be too soon. We decide if Evolve is every bit as exciting as its four-versus-one premise deserves to be. Does Resident Evil: Revelations 2 prove that Resi is still alive and kicking? Is nostalgia enough to make us fall in love with Gabriel Knight: Sins of the Fathers 20th Anniversary Edition?

In hardware, high-quality music-streaming service TIDAL is put through its paces, and we pass shared verdict on the ASUS ROG Sica mouse and Whetstone mouse mat. ASUS gets some more attention as we dissect the brilliantly compact ROG GR8 in our Lazy Gamer’s Guide. If you can’t hear the words “G-Sync” and “FreeSync” without toppling into a confused, sobbing pile on the floor, we’ll attempt to deliver some calming clarity and explain the difference between the two with our Versus feature.

Scour the pages of our April issue and you’ll find all these wondrous things, plus much more. Zinio’s got you covered if digital is your weapon of choice. The magazine’s due on shelves this Thursday, the 26th of March. Please note that we’ve made a bit of a boo-boo and mistakenly split this month’s poster across the wrong set of pages, the result of which is that your poster will arrive in two halves – meaning it isn’t particularly functional. We’re sorry! We’ll make it up to you all in our May issue. Check below for a peek at that snazzy cover full of sawed-offs, along with the full contents page. And one last thing:

HAPPY 17th BIRTHDAY TO US!

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Click here for the contents PDF [170KB]

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