Los Santos is just a few clicks and around R700 away for you PC gamers reading this – that is, if you haven’t gone comatose already playing through the game and enjoying the mind-blowing final evolution of my favourite game world. Grand Theft Auto V released today for the PC and while there have been a few niggles here and there, it is still, by far, one of the best experiences you can have in a sandbox world on the PC. But before you go buy it, and if you’re currently having some issues with it, you’ll want to update to the latest graphics drivers. Not only do they help with game performance, I have a hunch that the built-in video editor uses OpenCL acceleration, which might be helped by installing these drivers.
AMD Catalyst 15.4 Beta for GTA V
AMD’s drivers were released in the early hours of this morning, just in time for the GTA V release. They are the beta drivers for what could end up being the 15.5 WHQL driver for Windows platforms. In addition to better support for GTA V, including Crossfire profiles, this set of beta drivers improves performance in a number of other titles such as:
Dying Light (new Crossfire profile)
Metal Gear Solid V: Ground Zeroes (new Crossfire profile)
Sleeping Dogs: Definitive Edition (new Crossfire profile)
Mortal Kombat X (new Crossfire profile)
Battlefield Hardline (fixed Crossfire support)
Far Cry 4 (fixed Crossfire support)
Middle Earth: Shadow of Mordor (fixed Crossfire support)
Sniper Elite 3 (fixed Crossfire support)
There don’t seem to be any new GPUs listed in the driver strings for this release, so we’re also still a little ways away from AMD’s release of the R-300 series expected later this year. If you’re somehow installing these drivers for Windows installed via Boot Camp on a Mac, don’t – this isn’t a supported release for those platforms. Additionally, if you’re playing Dying Light or Mortal Kombat X on a Crossfire rig, expect some object flickering when you dial in anything higher than 2x MSAA. AMD is aware of the problem and is working on a solution.
Nvidia’s drivers are not in beta, having gone through the WHQL process already and pronounced stable. These drivers also have updated optimisations and SLI profiles for GTA V, including support for dynamic super resolution (DSR) and altering the game’s settings using Geforce Experience. GTA V on the PC is a different beast from the console version, featuring support for multi-frame anti-aliasing (MFAA), temporal-based anti-aliasing (TXAA), percentage-closer soft-shadows (PCSS, which tell the game how sharp shadows have to be based on the object’s distance from the player) and support for UHD4K Surround setups. That’s pretty neat.
In addition, there are also fixes for the following titles:
Assassin’s Creed Rogue (new SLI profile)
Oddworld: New ‘n Tasty (new SLI profile)
Project Cars (fixed SLI profile)
Victor Vran (new SLI profile)
Heroes of the Storm (rated “Excellent” 3D Vision support)
All that remains now, is the mods! And there will be glorious mods, I can assure you of that. I’m betting it’ll be less than a week before some gets an Oculus Rift DK2 working inside the game and all our minds will be blown at the thought of experiencing this game in first-person view in the first persion! Also, to make you more jealous if you don’t have the game already, check out the first video made with the video editor in-game, by Youtuber 8-bit B*stard for Rockstar.