Killzone: Shadow Fall graphics lawsuit thrown out of court “with prejudice”


And sanity prevails.

Cast your gaming addled minds back to August 2014 and you might remember (but probably won’t because “addled”) that a chap called Douglas Ladore filed a class-action lawsuit against Sony for allegedly incorrectly advertising Killzone: Shadow Fall. The lawsuit claimed that Sony advertised the game as running in 1080p when in actual fact that resolution only pertained to the single-player portion of the game. The multiplayer side of Shadow Fall actually ran in 960×1080, but used a neat rendering technique called “temporal reprojection” in order to create images indistinguishable from 1080p. Incidentally it took people FOUR MONTHS to figure this out, so clearly Ladore was full of shit.

Luckily Judge Edward Chen of California decided to throw out the case “with prejudice”. That basically means that there is no way for this case to be reopened and no chance of an appeal. Also, everyone is responsible for their own legal fees. It’s kind of like a judge’s way of saying, “You know what? This is bollocks, your claim is bollocks, that tie is bollocks, and I’m done wasting my time listening to your bollocks. Get out.”

Via: Polygon