As a Civilisation V fan and semi-avid player of Beyond Earth, there were several things about Firaxis’ latest trip to outer space that left me scratching my head. Over time, these issues were fixed through updates and patches to balance the game better, but there’s a lot that I wished they had done originally, or many things that I enjoyed doing in Civilisation V that I can’t in Beyond Earth (huge naval battles, for one). Well, the first expansion to Beyond Earth, called Rising Tide, seems to add in a lot of content and it brings us the first off-world naval combat for the Alpha Centauri-wannabe. This week Firaxis put up the gameplay footage they were showing privately to journalists and the public at their E3 2015 booth and the expansion looks like it will hit many of the right notes with fans. Hit the jump to learn more.
There are a lot of changes waiting for players who purchase and upgrade their game with the Rising Tide expansion. There are new life forms that live in the ocean, new landscapes for both sea and dry land, new materials, new factions, and completely new naval units and coastal city expansions.
The game adds the world’s oceans as a new area for your units to explore. There are sea-faring versions of the Explorer and Colonist, and the Explorere can now find artifacts, crashed satellites and other resources on the ocean floor. There are a variety of new wonders you can build in the water and I really hope that updates to the expansion allow for a city to exist on the water from the start, rather than having you begin on land and then move on to the ocean. Below is a short list of some of the new content coming to the game that you can tinker with to improve your existing strategies.
Colonize the Ocean: Build floating settlements and access natural resources hidden beneath the seas of the alien planet. Alien beasts with unique abilities inhabit the water and challenge the player in new ways. The ocean provides a fully replayable map, new gameplay mechanics and strategic possibilities for players to reign supreme on their new world.
Dynamic Leader Traits: Players and AI Leaders alike unlock new Traits through gameplay and activate different combinations to respond to the changing world. These dynamic sets of Traits also provide benefits and add to the new Diplomacy system, governed by the new Fear and Respect attributes.
New, Enhanced Diplomatic Options: Shape the diplomatic landscape by using political capital to upgrade your traits, change diplomatic relationships, and leverage the benefits of your allies’ traits.
New Sponsors: Four new factions have been added to the game including Al Falah, nomad explorers descended from wealthy and resilient Middle Eastern states that possess a rich cultural and commercial heritage.
New Artifact System: Collect and combine powerful relics to unlock new perks, unit upgrades, and buildings for your faction on the new world.
New Hybrid Units: Affinities are competing visions for the future of humanity. By investing in multiple Affinities, rather than specializing in just one, players can unlock special hybrid Affinity units and upgrades.
New Biomes: Two new world types have been added. Primordial worlds are rife in volcanic activity and the chaotic landscape of a world still forming. Frigid worlds have cooled in their great age, their surfaces covered with icy oceans and frozen tundra.
Rising Tide is set to launch in the final quarter of 2015, just in time for the holidays. No price has been set yet, but expect it to land somewhere around US $29.99 (approx. R370) when it launches on Steam. The Linux and Mac OS X versions of the DLC expansion should be available at the same time, and will be handled by Aspyr.