This year’s instalment in the long-running and annualised Assassin’s Creed series is coming to PlayStation 4 and Xbox One on 23 October. It’ll be out nearly a month later for PC, on 19 November. This is par for the course when it comes to Assassin’s Creed titles on PC, but we also kind of get the impression that Ubisoft just took a big, long look at Warner Bros. and the Arkham Knight fiasco and thought, “nope”.
So here’s Sam Kovalev, studio production manager and Ubisoft Kiev to tell us why it’s been delayed: “We have introduced several new improvements to our production pipeline and validation process, which allowed us to focus on polishing, stabilizing and optimizing the PC version very early on in the project. This has been one of the top priorities for the production team this year.”
“The additional four weeks,” he continued, “are for us to really bear down and finalize all of the polish and optimization, to make sure the game and all of its systems are stable when it launches, so it runs smoothly for all players starting on day one.”
Additionally, Kovalev has confirmed that the PC version won’t have any locks on things like frame rates and resolutions. They’re currently shooting towards a recommended system spec that runs at 1080p and 30fps.
It’s a wise move considering the PC gaming scene’s current prickly demeanour towards rushed ports. It’s also a wise move considering how completely broken last year’s Assassin’s Creed Unity was at launch. Here’s hoping Syndicate has a smoother run across the platforms.
Source: Ubi Blog