Assassin’s Creed has grown into a series that has not only shaped the way in which the narrative of stories in videogames are delivered, but also has shaped how developers deliver on visual fidelity for an open sandbox world. Unity was an exercise to see how far Ubisoft could push their graphics engine, and out of the mess that it created, rose Syndicate. Set in London, England, in 1868, Assassin’s Creed: Syndicate lets players take control of Jacob or Evie Frye, twins who are also skilled assassin’s, as they work together to exterminate the Templars, who have taken over the seedy criminal underworld of London. The game is visually impressive, and boasts some of Ubisoft’s best work in simulating particle effects, cloth physics, and markedly better character animations. Honestly, coming from Unity, this is a rather surprising effort from the publisher that brought Black Flag to the world. Hit the jump to see what you’ll need to have to run it on PC.

Assassin’s Creed: Syndicate launches on the PC on 19 November 2015, delayed for four weeks while the development team worked on further patching up the game and making sure it was ready for the prime time. Most of the discs for the game have already been stamped and shipped, however, which means there’ll be a sizeable day-one update for you to download. Syndicate is probably the last game in the series that Ubisoft will develop using a DirectX 11-based engine. Moving forward, the next game in the series will almost certainly be based on DirectX 12, necessitating a move to Windows 10 if you want to experience all the eye candy it’ll have to offer.

That’s also a good thing from a performance standpoint as well. One of the issues that Unity had was running on slower systems that didn’t have quad-core processors, where the game hit the limit of how many objects it could load at once in the engine, proving detrimental to performance on slower systems that weren’t powered by a quad-core processor. For Syndicate, having a quad-core chip will be a real limitation, so those of you on dual-core systems might want to think about an upgrade soon.


Minimum Required Specifications:

  • OS: Windows 7 Service Pack 1, Windows 8.1, or Windows 10 64-bit
  • CPU: Intel Core i5 2400s @ 2.5 GHz or AMD FX 6350 @ 3.9 GHz or better
  • RAM: 6GB
  • GPU: NVIDIA GeForce GTX 660 or AMD Radeon R9 270 (2GB VRAM with Shader Model 5.0) or better
  • DirectX: DirectX 11 with the June 2010 Redistributable
  • Sound: DirectX 9.0c-compatible sound card
  • Storage: 50GB free space

Recommended Specifications:

  • OS: Windows 7 Service Pack 1, Windows 8.1, or Windows 10 64-bit
  • CPU: Intel Core i7-3770 @ 3.5 GHz or AMD FX-8350 @ 4.0 GHz or better
  • RAM: 8GB
  • GPU: NVIDIA GeForce GTX 760 (4GB) or the newer GTX 970 (4GB) or AMD Radeon R9 280X (3GB) or better
  • DirectX: DirectX 11 with the June 2010 Redistributable
  • Sound: DirectX 9.0c-compatible sound card
  • Storage: 50GB free space

Two interesting things stand out to me from Ubisoft’s announcement. One is the minimum required spec for the graphics card, which is 2GB of VRAM with support for Shader Model 5.0. Its likely that Ubisoft picked that amount of VRAM for running the game at 1080p. so I’d expect that GPUs like the Geforce GTX 750 or the AMD Radeon R7 260 with 1GB of VRAM should be enough for playing the game at 720p with reasonably high settings. Some of the lower-end cards like the Geforce GT 730 or Radeon R7 250 might be just enough for 720p with medium settings, but the framerate might not push far beyond 30fps.

The second is the minimum requirement of 3GB of VRAM for the recommended spec. Syndicate‘s world, if you haven’t already seen some of the gameplay from the Xbox One or Playstation 4 versions, is huge. There’s loads and loads of detail packed in, and a lot of it is going to be high-resolution textures that suck up memory. This is a similar problem for a lot of newer games like Grand Theft Auto V, or Call of Duty: Black Ops 3, so if you’re going to be pushing the texture detail quite a bit, you need at least 3GB of VRAM to do it comfortably.


Along with the recommended specs, Ubisoft also revealed some of the specific graphics features added in by NVIDIA into the game (it is a Gameworks collaboration, after all), but Ubisoft hasn’t yet revealed all of the features they’ll have included in Syndicate. Some of the NVIDIA-specific technologies are:

  • TXAA – NVIDIA’s proprietary algorithm for temporal anti-aliasing
  • HBAO+ – NVIDIA’s algorithm for horizon-based ambient occlusion, which does work on AMD and Intel’s GPUs
  • PCSS – NVIDIA’s percentage-covered soft shadows, which works on AMD and Intel hardware (forms part of Gameworks)

Going by Ubisoft’s much more cautious approach to the launch of Assassin’s Creed: Syndicate on the PC, going so far as to delay it to make sure the game works properly, is a good sign for those of you getting the game and playing it when you’ve finally completed the day one patches. I don’t think we’ll see any major game-breaking bugs on launch and I’m sure that Ubisoft has taken all they learned from Unity to make Syndicate better.

Are you ready to play Assassin’s Creed: Syndicate? Is your rig up to spec? Are you planning to upgrade just to run it? Let me know in the comments!

Source: Ubiblog

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