As our headline suggests, take this with a pinch of salt. Superdata is a research team that monitors digital sales across a variety of gaming platforms. They crop up in the news from time to time, and we’ve mentioned the group on NAG Online before. They’ve just released their January 2016 report for digital game sales, and there’s this juicy little Rise of the Tomb Raider bit in their findings.
According to Superdata, Rise of the Tomb Raider sold “nearly three times as many” copies on the PC than it did on Xbox One and Xbox 360. Now just remember: Superdata collects digital sales figures, so this report does not take any physical copies of Rise of the Tomb Raider into consideration. We still do not have concrete sales figures for the timed exclusive Xbox release of Lara’s latest adventure, and it’s very possible that were we to combine digital and physical sales for the Xbox versions and PC version, then sales figures would be closer. As it stands, digital sales on PC are almost always higher than physical sales, so it’s not surprising that the digital sales on PC outperformed the digital sales on Xbox One and Xbox 360.
Still, it does spark some interesting queastions; the main one being whether or not Square Enix was silly to make Rise of the Tomb Raider a timed exclusive on Microsoft’s consoles. That decision has definitely stuck in the gullet of PC and PlayStation 4 players, the latter of which have to wait another 10 months or so before Lara graces their consoles.
Interestingly, Superdata points towards the release timing as the reason, and not the platform install base. The report makes mention that the Xbox One version of Rise of the Tomb Raider went up against Fallout 4, and thus experienced “soft” digital sales. The PC version, however, launched in January – a month that is notoriously quiet insofar as AAA releases are concerned.