Now that the dust has started to settle in the aftermath of the very first rAge Cape Town and we can finally get back into the natural flow of things, this seems like the perfect time to announce the winners of the second NAG Jam. So let’s do that!
Also, I’ve got to say that you’re looking mighty sharp today. Are you using a new conditioner? No? Must just be the lighting in here then.
Before we get down to the business of revealing the super-talented winners of all that sweet, sweet cash, we’d like to apologise to everyone for how late we announced the jam. A series of unforeseen delays pushed back the announcement date, and giving people just two weeks to prepare for an event that spans 72 hours was a giant mistake on our part. For the next jam we’ll be sure to give people at least a month’s notice to prepare for the event.
That said, the jam was still a great success. Even though there were fewer games submitted, the overall quality of the submissions was much higher than those of last year. People who played the rapidly-made games on the Intel stand at rAge CT had a great time with them and were especially surprised when we explained that they were all made within a 72-hour time limit. Seeing their reactions to the various games also helped us settle on the final list of winners.
Here’s that list:
First place: Dark/Run by Daniel Lawrence. Daniel bags himself R7,000 for his slick, retro-looking slash-‘n’-basher, and it says a lot that even though it’s obvious Daniel ran out of time before he could implement all of his ideas, the end product is nonetheless impressive.
Second place: Satellite Down by Regardt Visagie. The clever design of Regardt’s submission shows a lot of future potential, and as such he’s getting R4,000 for his efforts.
Third place: Tuk Tuk Taxi by Matthys Gerhardus and Storm Muller. At one point, Tuk Tuk Taxi had a group of people literally screaming at the monitor in excitement. If that doesn’t make its creators worthy of winning R3,000, then I don’t want to live on this planet anymore.
Fourth place: Tickle Me by Tiané Erwee. Tiané’s game garnered many hilariously uncomfortable laughs and confused double takes from expo-goers. I witnessed an older woman’s eyes go wide with puzzled concern when she first spotted Tickle Me‘s attention-grabbing art and premise, but it wasn’t long before she was joyously laughing at the absurdity of the thing. That’s why Tickle Me is deserving of at least R1,000.
Congratulations to all the winners! If you’re keen to see the sort of games that come out the other side of a 72-hour development binge, you should download and play the seven games we received for the jam here.
Finally, very special thanks to everyone who participated in the jam! We know that not everyone who signed up to do it managed to finish before the clock ran out, but you’re all Just The Best anyway, whether or not you submitted in time. We hope to see you all furiously developing something wondrous and weird for the next NAG Jam at rAge 2016 in Jo’burg.