Fallout 4’s DLC is off to a pretty great start with Automatron
Tancrid "Tank" Muller·
DLC isn’t something I tend to get excited about often, mostly because the idea of spending more money on a game than is absolutely necessary makes my wallet weep uncontrollably. But as some of you may have deduced from my Fallout 4 mod coverage, I’ve been spending most of my gaming time these last few months in the Fallout universe. And while mods do keep the game more than a little fresh, Bethesda’s Automatron is a very, very welcome addition. Read on to find out why even my horribly stingy wallet was willing to shell out the cash for this particular piece of downloadable content.
There are a few things I usually need to know about DLC before I even consider adding it to my game. In this instance, I needed to know how long Automatron would keep me busy, if it adds something truly unique to the base game, whether or not the amount of content justifies the price tag, and most importantly, would it up the fun factor enough to keep me hooked a little longer? Firstly…
It’s not lengthy, but it doesn’t need to be
The facts are these: Automatron‘s main story missions should take you about 2-4 hours to complete. And even though it’s a pretty fun, entertaining story (minus the ending which I found slightly anticlimactic), no matter which way you slice it, it’s short.
The thing is, Automatron‘s story isn’t where it shines brightest. Which brings me very abruptly to my next point…
Battle bots! There’s just something about robots, man. Maybe it’s their cold, calculating hearts, their willingness to fulfil any request to the best of their ability, or maybe it’s just their sexy, metallic exoskeletons… um… point is, I like robots.
As I’ve mentioned, Automatron is quite short. It’s a frustrating fact, because the three or four missions you do get to play are a blast. Sure, on the most superficial level they don’t amount to much more than “go here and shoot that thing with this cool new lightning gun” (the new lightning gun is awesome by the way), but a healthy dollop of spice is added to the missions to make them feel fresh. A new faction called the Rust Devils (who use robots to do their evil bidding, while looking hilarious wearing the DLC’s new robot armour) and a veritable fecal-storm of Mechanist (the primary antagonist) robots of various sizes and capabilities will attempt to hinder the growth of your new robot extermination business. The battlegrounds where you’ll face these threats are deadly all on their own and are a lot of fun to get through. On top of that, the Mechanist battle feels like an old-school boss fight, and I probably died about 12 times. It was awesome.
The main attraction of Automatron is undoubtedly the ability to build and customise robots. It adds a new workbench to the settlement building system which lets you do just that. As soon as you kick things off, you’ll be given a new robot companion, Ada, and since she’ll be with you until you defeat the Mechanist, you’ll probably want to upgrade her as soon as possible. At first there aren’t all that many mods available to you, but as you complete more missions (and loot piles of robot corpses), you’ll soon find yourself with more mods than your tinkerer’s heart knows what to do with. Do you want your robot to have assaultron legs, a protectron body, sentry arms, robo-brain head, finished with a coat of pretty pink? You can totally do that! Each body mod is highly customisable, and there are hundreds like 20-ish weapons to choose from for each arm. The possibilities are endless, and it should go without saying, but a fully modded robot companion beats a fleshy human companion any day.
It costs how much?!
I’m not all that clued up on the price of DLC nowadays – I think the last one I bought was a map pack for one of the Call of Duty games – but I’d be lying if I said I didn’t have a small heart attack when I saw Automatron going for R190 (and a huge heart attack when I saw the Fallout 4 season pass going for R899). It’s a not-insignificant amount of money to pour into a game that’s already quite pricy, but as I’m sure you’ve gathered by now, I definitely think it’s worth it for the possibilities the new content adds. Automatron, not the season pass of course – I don’t pay for things I don’t get to enjoy right now.
Megatons of fun
Is this the best DLC I’ve ever played? No. Does it revolutionise Fallout 4 in a big way? Not so much. Is it worth your time? Yes, assuming you’re even half as much into robots as I am. Finally, is it any fun? You bet your shiny metal ass it is! And really, that’s all that should matter.