I mean, it’s also technically still in development for PC, since it’s still not actually properly launched on that either. It’s been, what? A million years? Five? Same thing in game development terms, and it was supposed to be out in, like, 2012 already. But hey, apparently Bohemia is still working on the PC version and console versions. Practical inventory systems take a lot of time, you know.
“No, it’s not dead at all,” creative director Brian Hicks told Eurogamer. “It’s not dead at all.”
I guess it’s lurching around a helicopter crash site, choking on canned spaghetti somewhere outside Chernogorsk.
“The PC is our flagship platform for DayZ. That is where 99 per cent of our development resources are focused. And while there was a lot of push from Sony and Microsoft to get up on their stages and say ‘yes, we’re coming’, our focus has been exclusively (I want to say exclusively because there’s about a one per cent development resource trying to keep those platforms at a point at which, once we get to our beta and our bug fixing, we can start pushing forward on that) on the PC,” he explained.
“We can’t really move DayZ over to these platforms, at least on a playable level for consumers, until the base engine, Enfusion, is complete. Or if not complete, feature-complete so to speak – the core tech is there.”
He added that console development would probably only start next year, with Xbox One being the first platform.
“Microsoft has been very eager – I’ll say this much – for us to get it on their platform, the Xbox Game Preview programme. We do keep a small group of programmers on making sure that our PS4 and our Xbox One version are at least, tech wise, it’s running on those platforms. But we’re not going to be releasing any announcements on dates for those and I don’t think we ever have,” he said.
“Once we get to a point with the PC that we’re comfortable and we can start dedicating a little resources into catching up those [console] platforms then we’ll look at doing some announcements and talk about the Xbox Game Preview programme, which is what I would imagine is the first place we’ll get to since Sony doesn’t have something similar.”
And this is why I shouldn’t pay for early access games, you guys.