EA develops games for PCs first, and “dummy down” for console
Tarryn van der Byl·
In news that’s probably going to provoke a lot of otherwise entirely inconsequential arguments on the internet, EA’s chief financial office Blake Jorgensen told attendees at the recent UBS Global Technology Conference in San Francisco that the company prioritises PC development, and scales down its games for other platforms later.
Talking about the increasing irrelevance of console generations, with both Sony and Microsoft introducing iterative hardware updates instead, in the context of multi-platform development, Jorgensen explained that EA “build[s] all of our games to the highest possible spec, which is typically a high-powered PC, and as the consoles come in, [which] may not be the highest spec, we may actually dummy down the console product to meet the spec of the console. In a world where the console looks more and more like a PC, that’s good for us.”
Which makes sense because, you know, games are developed on high-powered PCs too.
A lot of EA games – most recently including Star Wars: Battlefront, Mirror’s Edge Catalyst,FIFA 17, and Battlefield 1, plus the incoming Mass Effect: Andromeda – use the company’s proprietary Frostbite engine, which also means that major tech upgrades are centralised around a single product and not “twenty-five” different products, Jorgensen added, making things much less complicated.