Resident Evil 7’s demo finally coming to PC, exciting graphics settings detailed


“Exciting graphics settings.” Are graphics settings exciting? Are you excited by moving sliders around and examining fluctuations in your frame rates? I think I might be. Maybe. But I’ll only really know when I get my hands on the PC version of the Resident Evil 7: Biohazard demo when it launches later this month. MAX EXCITEMENT after the jump.

According to Capcom’s recent Steam post, Resident Evil 7‘s PC demo will go live on 19 December.

In the very same post, the developer explains that “the team has been working very hard behind the scenes spending extra care and love in optimising the PC demo to ensure an awesome experience for our PC fans.” And to help emphasise this, they’ve revealed a fairly extensive list of graphics settings PC players will get to take advantage of, as well as a quick explanation of available sub-options.


Graphics Options:

  • Screen Resolution – Self-explanatory here, but the game will list arbitrary resolutions supported by your monitor and Windows desktop environment.
  • Refresh Rate – Adjustable to frequencies supported by your monitor. Also supports 144Hz high refresh monitors including Nvidia G-Sync.
  • Display Mode – Full screen, Windowed, and Borderless Window modes are supported.
  • Field of View – FOV angle can be adjusted here.
  • Frame Rate – Supports 30, 60, and Variable (uncapped).
  • V-Sync On/Off toggle.
  • Rendering Method Two options available – Normal and Interlaced.
  • Resolution Scaling – Controls the game’s internal rendering resolution. This is akin to upscaling and downsampling of the final video output. Selectable option ranges from 0.5X to 2.0X. 1.0X is 100% 1:1 native output. The higher the number, the better the image quality and more GPU ‘oomph’ required, while lowering it below 1.0 makes the image softer (but also reduces GPU overhead and increases frame rate).
  • Texture Quality – Option ranges from Very Low to Very High. Higher quality requires additional local video memory.
  • Texture Filtering – Option ranges from Very Low to Very High. Internally, this is essentially your Trilinear to Anisotropic filter that goes all the way up to 16X.
  • Mesh Quality – Option ranges between Low to Very High. This option also affects Level-of-Detail (LOD) quality.
  • Anti-Aliasing – Selectable options include FXAA, TAA, FXAA+TAA, and SMAA.
  • Motion Blur On/Off toggle.
  • Effects Rendering – Selectable between Low, Medium and High. This controls the intensity and density of certain visual effects.
  • Depth of Field On/Off toggle.
  • Shadow Quality – Option ranges from Very Low to Very High.
  • Dynamic Shadows – On/Off toggle.
  • Shadow Cache – On/Off toggle. When set to ON, shadows for static objects will be cached in video memory.
  • Ambient Occlusion – Selectable options include Off, SSAO (Variable), SSAO, and HBAO+. Note HBAO+ is an Nvidia-specific feature.
  • Bloom Effect – On/Off toggle.
  • Lens Flare – On/Off toggle.
  • Volumetric Lighting Quality – Selectable between Off, Low, and High. This option controls intensity and quality of dynamic lighting including light shafts piercing through window panes and vents.
  • Reflections – Selectable between On, Off, and Variable. Affects fidelity and quality of screen-space reflections.
  • Subsurface Scattering – On/Off toggle.
  • Chromatic Aberration – On/Off toggle.
  • Color Space – Selectable between SRGB and BT.709.

The full game is expected to launch on 24 January and will be headed to PC, XBO, and PS4.

Source: Steam blog