Xbox boss wants Project Scorpio to launch at a “console price-point”

Since its E3 reveal back in June, Microsoft has plugged its future Project Scorpio revision as the “most powerful console ever”, and with an eight-core CPU, six teraflops of GPU power, plus VR and 4K support… maybe it is and maybe it isn’t. Until it’s actually out, we can’t know how it sizes up next to the PS4 Pro.

But even so, it’s still very much a console product, not a PC, and according to Xbox boss Phil Spencer, the plan is to market it as such.

“When you talk to me about Scorpio, the term I use about the architecture isn’t the six teraflops which is obviously what we’ve announced, it’s balance. Really what it is, is you want a platform that is balanced between memory bandwidth, GPU power, you know, your ability to move memory and [an] amount of memory around in many ways is more inhibiting to the performance of your game than absolute teraflops on any one of the individual pieces, and when we designed Scorpio we really thought about this balanced rig that could come together at a price-point,” he told AusGamers in a recent interview.

“Like, I want Scorpio to be at a console price-point, I’m not trying to go and compete with a high-end rig. And because we’re building one spec, we’re able to look at the balance between all the components and make sure that it’s something we really hit that matters to consumers and gamers.”

What exactly that price is remains a matter of speculation for the moment, though. I mean, what even is a “console price point” now? The Xbox 360 launched in 2005 for $400, and the Xbox One in 2013 at $500, but the PS4 Pro – like the PS4 – has also started at $400, more than 10 years since Microsoft’s second-gen console. The PS3, however, was first sold in 2007 at an extortionate $600. So, I guess, Project Scorpio’s sticker could anywhere between $400 and $600, but if Microsoft wants to get real, it should probably cost about the same as the PS4 Pro.