Since 2012, Bioware has been working on a totally new IP that isn’t Mass Effect, Dragon Age, or Star Wars: The Old Republic. Or, um, Sonic Chronicles: The Dark Brotherhood. But what is it? According to EA boss Andrew Wilson, it’s an “action-adventure, not RPG” that “has the potential to fundamentally disrupt the way people think about an action title, bringing friends together to play in an exhilarating new way”, and apparently it’s scheduled to drop by the end of the company’s 2018 fiscal year – that’s 31 March 2018. And that’s rather ambitious for a game that’s not even properly announced.
“A clean-sheet design with new concepts, new game play mechanics and new stories, set in a unique new universe. This game has the potential to fundamentally disrupt the way people think about an action title, bringing friends together to play in an exhilarating new way,” Wilson explained in an investors call earlier this week.
“So, it’s action-adventure, not RPG. So, what we’re starting to see more and more in game genres is kind of genre melding, which is great components of a number of different genres really kind of coming together into single games. And so, when you think about this game, you should be thinking about the great RPG character development and storyline progression that BioWare is known for, but in a world of greater action and greater adventure, which is growing to be one of the larger categories in games.”
Bioware manager Aaron Flynn later updated the studio’s blog with some more (non-)information, describing the project as using ” 20+ years of development knowledge and lessons to create something fun and new for you to enjoy with your friends”.
Please don’t be a shitty mobile game. Please don’t be a shitty mobile game. Please don’t be a shitty mobile game.