Greetings NAGulkians, and thanks for coming back for This Week In Gaming. This time around we find out why Nioh fans are pissed, Ubisoft delays one game and promises others, another cinematic tragedy is on the horizon, Bethesda reports some surprising sales figures, Valve talks Trump travel ban and console gaming and Conan Exiles kills its first week. All that, some videos and highlights from the week, after the jump.
Nioh drops full co-op because it would make the game “too easy”
Dark Souls wannabe Nioh had three different demo versions, each of which allowed drop-in co-op play which fans loved. However, to the disappointment of many, this wasn’t included in the final release. This week developer Team Ninja explained why.
“You cannot co-op through the entire game because that would make it too easy for players to beat the game,” said creative director Tom Lee. “We want players to experience Nioh in how it was intended to be. We allowed players to co-op anytime in the last trial demo only because of the limited stages and time to try out the demo.”
How it works now, in case you’re wondering, is that a co-op bro or broette can only join you in the game if they’ve already beaten that level. Some players are pretty upset, as they bought the game specifically to play co-op from the beginning.
I’m on the side of the players here. Who cares if it’s easy? Are their cash prizes? Let people play games however they want, and if you’re going to do a demo it should reflect the experience you’re going to get in the full game. If I’d bought this for the co-op, I’d be pissed.
South Park delayed, probably ‘cause of the Switch
South Park: The Stick of Truth was a surprise success (and a great game), but the eagerly anticipated sequel The Fractured But Whole has once again had its release date pushed back by Ubisoft.
The game was originally slated for December 2016, but was moved to Q1 2017. Now that Q1 prediction has been replaced with a rather vague “fiscal 2017-2018”, which really means anytime between April and March next year. Lame.
The news came in an investors’ earnings call, where Ubisoft also commented that the Watch Dogs 2 launch was “not as dynamic as expected”, which is about the most absurd corporate double-speak I’ve ever heard for “sales sucked”.
While not bothering to finish South Park, they took the opportunity to brag about all the Switch games they have coming. This includes Just Dance 2017 at launch (lol k), as well as several other 2017 releases that will be “very strong for the machine”.
Duncan Jones “would love to do a Warcraft sequel”
Errr, that makes one, dog. I’ve said this before, but Jones is a great director who loves Warcraft too much to make a movie about it.
You need some soulless genius who couldn’t give a shit about the game, because trying to make a movie feel like a game will make it garbage. You need to make a good MOVIE with the game as a context, a backdrop.
The Warcraft movie was a CGI-laden dumpster fire, and there’s really no need to light it up again. Even though the movie tanked in the States, it made boatloads of money in frikken China, and now it’s the most successful videogame movie of all time.
Fallout 4 surpasses Skyrim as Bethesda’s most successful game ever
I’m kind of surprised by this. I knew Fallout 4 was like, a big deal, but I didn’t know it was the BIGGEST deal.
Pete Hines, marketing exec at Bethesda said on a recent podcast that the game has been their “most successful”. He then clarified on Twitter, confirming that it had done more sales than Skyrim, which had managed 20 million copies as of 2014.
The sales data for Fallout 4, however, is not public. As for what’s coming next, Hines gave this super unhelpful response:
“Whether it’s Fallout or Elder Scrolls or whatever they’re gonna do next, I think their mantra is always we really gotta step up our game.” Cool, thanks Pete.
Valve affected by Trump travel ban
US president and full-time comedian Donald Trump has been dominating the news last week for his sudden ban on travel to the US from seven Muslim nations.
The ban had far-reaching and immediate effects on multiple companies and individuals, and this week Gabe Newell spoke out about how the ban had affected their business.
One of the big impacts Big Gabe is concerned about is the impact it will have on the annual DotA 2 International, usually held in Seattle. The main trouble is that e-sports is still pretty tough to put through on a work visa sometimes, because the people stamping those forms don’t know that the blue flying f**k an e-sport is. Valve said they’ll make it work no matter what, however, even if that meant moving the event out of the US.
Finally, Gabe confirmed that he has “people who work for Valve who can’t go home,” adding that “they’ve been here for years, they pay taxes”. What a mess.
Valve has no interest in making console games
We’re not done with Gabe yet, who this week said that the company finds it “really frustrating working in walled gardens”. For those unfamiliar with the term, it generally refers to a platform whereby the provider has a large amount of control.
Valve has dabbled in console before, with The Orange Box, Portal 2, the Left 4 Dead series and CS:GO (lol). That was all last generation stuff, and even though this gen is selling just fine, Gabe says they’re not interested.
He cited frustrations like pushing updates, which they sometimes do “5-6 times a day”, as well as console developers not buying into free-to-play games. For the owners of DotA 2, not getting on board with free-to-play is probably laughable.
To sum it up, Gabe puts it like this: “I’m sure that other people are wildly successful in those environments, but sort of our DNA tend to not work well when someone is trying to insert a lot of process between us and our customers.”
Early Access survival title Conan Exiles sells 320,000 copies in first week
Damn, is this Early Access survival stuff the new zombies? Conan Exiles seems to have slipped in their own title before the backlash comes and everyone decides they’d rather play through Hatoful Boyfriend than play another survival game. At least that’s what their sales figures would have us believe.
Shipping 300,000+ is pretty impressive, even more so for a game that isn’t even finished. According to developer Funcom, “all development costs have been recouped”. Luckily they didn’t add “bye, Suckers”, so there’s still hope this one doesn’t turn out like DayZ.
“Funcom has gone through some challenging times in recent years,” the post reads, “and seeing the game we have poured so much time and effort into gain this amount of traction so quickly is very invigorating for everyone who works here. This is just the start of the Early Access adventure and we will do whatever it takes to make sure Conan Exiles turns into a fully-fledged game that has something to offer new and old fans of both Conan and survival games.”