Latest Overwatch patch adds Orisa, tweaks Ana, Bastion, Junkrat, Sombra, more

It took a little longer than usual, but Overwatch‘s newest hero addition has finally made it out of the game’s PTR and into my heart the main game. Orisa arrived along with the game’s latest patch sometime yesterday, and the official patch notes have detailed all of the changes it’ll bring to other heroes and the game in general.

A different post has also revealed that Orisa won’t be made available in the game’s competitive mode just yet.

“We want to give players some time to learn about and play Orisa before she’s placed into the crucible of Competitive Play,” explains Blizzard. “She’ll still be immediately available in Quick Play, the Arcade (including custom games with the competitive ruleset), and Play vs. AI.”

Now, on to the patch notes.

After a brief look at Orisa, and an overview of changes coming to competitive play and the custom game mode, Blizzard gets to the really important stuff: hero updates.

  • Ana‘s Biotic Rifle sees a damage reduction from 80 to 60 because it’ll “make her less threatening on attack and reduce her dueling capabilities.”
  • Bastion‘s Ironclad ability has been nerfed on XBO and PS4, making him take only 20% (formerly 35%) less damage while in sentry or tank mode.
  • Junkrat‘s explosions don’t damage himself anymore (yaaaaas!).
  • The boosted damage by Mercy on other players will now be tracked under the “match statistics and on the Career Profile page.”
  • Healthpacks hacked by Sombra are now visible to her teammates through walls, her sound effects and voice over distance has “been reduced to 15 meters when Sombra enters or exits Stealth,” and her translocator’s cooldown has been reduced to four seconds (formerly six).
  • Winston‘s Barrier Projector ability will now enter cooldown as soon as it’s used, rather than when it ends.
  • Zarya‘s Particle Barrier ability won’t prevent her or her allies from being knocked back anymore.
  • Zenyatta‘s alternate fire (Orb of Destruction) has its cooldown brought down from one to 0.6 seconds, and its weapon spread has been removed.

The patch notes end with general bug fixes, of which there are quite a few.