You know, if I could tell 10-year old me that, in 25 more years or so, she’d be watching a video game reveal live on the internet with millions of other people, I dunno if she’d believe me. I mean, who would believe some person claiming to be you from the future? That’s how you end up in an ontological paradox, but you’d also be able to invent Twitch before whoever actually invented Twitch invented Twitch, so that would be rad.
Anyway, Destiny 2.
1. The story matters. I mean, it was supposed to matter in the first game too, but let’s go with it for now. Destiny 2 starts with a Cabal breach of Earth’s defences, and the complete destruction of the Tower (and, much more importantly, all your precious stuff). To save the universe (again), you’ll have to deal with Red Legion commander Dominus Ghaul, who’s decided to persuade the Traveler that he and his goons should’ve been the real Guardians. By, like, setting it on fire. This guy negotiates.
2. It’s coming to PC, but we knew that already, with an exclusive launch on Blizzard’s Battle.net service. What you might not know, however, is that the PC version of the game won’t be out at the same time as the console versions. Lame-o to the max.
“We’re not committed to a PC date yet, but at Bungie we’re totally committed to making a PC build as great as we can,” game director Luke Smith told IGN. “Our partnership with Blizzard and being on Battle.net, we want to make sure that this version of the game has the time it needs to bake in the oven so it’s a delicious piece of bread when it comes out.”
3. The base classes are the same as before, but three new sub-classes are introduced in the sequel, including the Dawnblade (Warlock), Sentinel (Titan), and Arcstrider (Hunter). Obviously, the Arcstrider is going to be the most amazing. SHUT UP, YES IT IS.
4. Guns, guns, guns, because Destiny is about lots of things, but it’s mostly about guns. Destiny 2 will debut a dazzling arsenal of totally new weapons, including must-have new exotics, for you to win in a random number generator roll that maybe, probably, definitely hates you. Weapons are divvied up into three categories – “kinetic”, “energy”, and “power” – corresponding with the primary, secondary, and heavy types in the first game, and now include grenade launchers.
5. Destiny 2 features at least four new major hub locations – the European Dead Zone on Earth, Saturn’s moon Titan, Jupiter’s moon Io, and Nessus, a planetoid somewhere between Neptune and Uranus that the Vex have turned into one of their creepy machine worlds. According to project lead Mark Noseworthy, the verdant European Dead Zone is “the largest destination we’ve ever built, easily, by a factor of two”.
6. Oh, and you won’t have to drop to orbit between different activities in the same location, praise the Light. Bungie should put this one on a sticker on the box.
7. So you’ve got new places to go, but what about new things to do? Destiny 2‘s got a lot of that, apparently. Besides public events and regular campaign and patrol missions, Bungie is promising side missions, treasure maps, and so-called “lost sectors” to find and loot.
8. The Crucible is back, but all competitive multiplayer activities will now be limited to two teams of four, and a new Countdown game mode – described somewhat ambiguously as an “attack/defence mode”, so whatever exactly that means – is also on the list.
9. Clan support is properly integrated into the game, so you won’t have to click out to Bungie.net to organise that stuff. Also, a new “Guided Games” feature will let clan players hook up with hot singles in their area looking for a good time in raids, Nightfall strikes, and Trials events, and vice versa. It’s basically DestinyLFG, but built into the game.
10. The sequel is launching with one new raid, but more will presumably be added with DLC expansions. Bungie isn’t talking about the raid yet, though. Because they’re dicks like that.