Greetings NAGeerans, and thanks for coming back for This Week In Gaming. It’s been a pretty slow news week, but I’ve sorted through the pile of journalistic garbage and come up with: the Switch’s impressive sales figures, Nvidia’s new ultra-entry-level GPU, a new RPG from a very respected veteran, Bungie talks Destiny 2 on Switch, Crytek re-emerges with an old project sporting a new name and HTC Vive takes some seriously impressive strides in the VR game. All that, some videos and highlights from the week, after the jump.
Nintendo Switch takes top spot in the US sales charts for second month in a row
The Nintendo Switch has come out of the gates with a ton of momentum, and is continuing to kill it in sales.
Nintendo managed to shift 280K Switch consoles during the month of April, alongside an impressive 69K 3DS sold, the ageing handheld that is showing no signs of slowing down.
In spite of only having two days to squeeze into the sales figures, Mario Kart 8 Deluxe spent those two days selling 460K physical units – 550K if you factor in digital sales.
Nintendo is so far redeeming the Wii U fiasco with the Switch, and will no doubt be looking to maintain this pace going forward.
Nvidia launches the GeForce GT 1030 for us poor folk
A 1080 with dual 4K monitors is cool and all, but what about those of us seeking the simpler life?
Nvidia has released their low-end option in the 10 series with the GT 1030, and it clocks in at a cool $75. The modest card packs 2GB of VRAM, a 64-bit memory interface, 384 CUDA cores and ports for HDMI, DVI and DisplayPort. It’s also, as you would imagine, pretty small without much power draw.
The reference model has a 1468MHz boost clock speed, with some other manufacturer models offering higher.
It’s not going to let you max settings or anything, but it’s more than competent for the multiplayer online stuff like DotA 2, League of Legends and Counter-Strike. It’s also, on paper, significantly better than AMD’s similarly priced Radeon RX 550.
Chris Avellone announces new RPG called Pathfinder: Kingmaker
Who is Chris Avellone you’re wondering? He’s somewhat of an RPG guru, with some impressive names under his belt – Planescape: Torment, Icewind Dale, Knights of the Old Republic 2 and Fallout: New Vegas.
He’s teamed up with a new studio called Owlcat Games to create Pathfinder: Kingmaker, an IP based on the Pathfinder Roleplaying Game. Which, if you’ve never heard of, won’t matter at all.
Destiny 2 dev has “no plans” for a Switch port
Well it came to PC, but any dreams of playing Destiny 2 on the toilet have been dashed by Bungie, who dismissed the notion completely.
“I think it’s pretty unrealistic, given we’re an online-only game, right?” project lead Mark Noseworthy said. “[The Switch is] incredible, I love the console, but in terms of where it’s at, I don’t want to leave anyone with the possibility of, like, ‘It’s a thing we’ll consider, maybe next year.’ There’s no plans right now for Switch.”
Hey, there’s always Destiny 3, right? Out in 2019.
Crytek re-announces old game with new name
Hey, remember Crytek? The developer that arrived on the scene like an atomic bomb with the PC-melting Crysis followed it up with the great but underappreciated Crysis 2 and then the mostly ignored Crysis 3.
There were some other flops in there like Homefront, but in general Crytek is trying to avoid being the has-been old rockstar of videogame development.
Back in 2014 the company announced Hunt: Horrors of the Gilded Age, which sounds a bit like a bad anime. It was supposed to be a four-player co-op shooter set in the 1880s, except monsters are real and you’re in charge of hunting them.
It was supposed to go into beta later that year, but ended up vanishing after Crytek’s financials tanked. It’s back, however, with a new name – Hunt: Showdown, which sounds like a slightly worse anime.
The game’s tagline suggests a slightly different creative direction as well: “When two hunters risk everything and evil waits unseen, the hunter becomes the hunted.”
Eh, I’m keen to see what Crytek’s got. Everybody loves a combat story.
Vive planning new VR headset that doesn’t need a PC or a phone
One of the biggest obstacles to decent VR has been the need for a pretty balling rig in order to power all that 3D porn, but HTC is promising something unique – a standalone headset that has all the necessary hardware inside.
I know you’re wondering what kind of spinal integrity you’re going to need to stay upright, but HTC describes it in their marketing as “lightweight”.
We don’t really know much else – it’ll use Google’s Daydream platform, and no specs have been released yet. So whether or not this will be powerful enough to run existing Vive games remains to be seen.