Greetings NAGulkeens, and thanks for coming back for This Week In Gaming. In the news this week is Pikmin 4, the future of the Hitman franchise, Monster Hunter: World’s developers clarify console vs PC, a developer talks Xbox One X performance and features, Destiny 2‘s impressive PC performance, GTA fans gather their pitchforks and Sony talks about a big remake announced at E3. All this, some videos and highlights from the week, after the jump.
Miyamoto talks Pikmin 4
Nintendo’s own golden goose Shigeru Miyamoto let slip some details on Pikmin 4, which he says is “progressing”.
Speaking at E3, Miyamoto had this to say: “I’ve been told not to share anything about this from PR, but I can tell you it is progressing.”
Keep in mind two years ago Miyamoto mentioned that the game was “very close to completion”, adding that “Pikmin teams are always working on the next one”.
So I guess this doesn’t tell us all that much, but at least they’re been working on it, right?
Hitman Studio buys itself, keeps the IP
The Hitman franchise has been at risk of disappearing after Square Enix announced last month that they were looking for a buyer for developer IO Interactive, and that the studio would be shut down if one couldn’t be found.
In a surprising turn of events, Square Enix did find a buyer – IO Interactive themselves. The studio has finished negotiations to buy themselves out, and they’ll also be maintaining control of the Hitman franchise.
What that means for fans is Hitman Season 2, which is very far into development, won’t be meeting an unfortunate end.
Monster Hunter: World is targeting 30fps on consoles, but PC may be a different story
Capcom’s community manager tweeted that Monster Hunter: World is “targeting a stable 30fps across all platforms”, which led fans to believe that the PC version is either locked to or designed for a pretty paltry 30fps.
However, a Capcom rep clarified the statement this week saying that “the comments regarding framerate we’ve shared publicly apply to the Xbox One and PS4 versions”.
It should be obvious at this point that most PC gamers are not going to be happy with 30fps, especially those who’ve sunk a lot of money into a decent rig.
We do know that the PC version of Monster Hunter: World will be releasing after the console versions, and that it won’t be “an outsourced port”. The game’s producer and director have stated that the extra time is to “make sure it’s optimised and fine-tuned for PC as much as possible”.
“In terms of going over and above the console versions in terms of specs or features, we’re kind of running towards the development time now where we’re going to have the general game done, and then once we’ve got that in the can we can look towards what we can do for PC gamers,” the developers said. “So, we don’t really have anything we can talk about at the moment.”
PC has been playing second-fiddle to console for quite some time now, but I’m happy to wait a little longer for the PC release if it means it’s a proper PC release and not another poorly-optimised port.
The Xbox One X “like a high-end PC”
The Xbox One X was one of the big reveals of E3, and allowed us to finally stop saying Scorpio like a bunch of obsessive astrology enthusiasts.
Developer Paul Bettner of Super Lucky’s Tale has some pretty glowing remarks for Microsoft’s new flagship console, especially in terms of its power.
“From a developer’s standpoint, [Xbox One X] is the most developer-friendly console we have ever worked with,” he said. “Not just because the hardware is super over-powered–which it is. I don’t understand how they … it’s like a high-end PC crammed into this tiny little box.”
Bettner added: “The tools and support we had developing the game is the most advanced it’s ever been. And I think that’s because Microsoft hasn’t necessarily been reinventing [with every new console], they’ve been refining and making it more powerful. This is the best version yet of the Xbox.”
He was most stoked that his platformer could now run at 4K/60FPS. “The fact the game is running in 60 frames per second is probably actually the most impactful thing for a platforming game,” Bettner explained. “It gives you this precision and it really benefits the game like this that’s a lot about timing and about controlling this character–and it just feels great.”
So can we now all stop pretending that 30fps vs 60fps doesn’t make a difference?
Destiny 2 on PC running at 4K FPS
Over at E3, Nvidia is showing off Destiny 2 at their booth, powered by the GTX 1080 Ti graphics card. The build was reportedly running at max settings, 4K and 60FPS, but Activision have clarified that what’s on display isn’t the full Ultra experience – there’s still more to come.
The game will have unlocked frame-rate support, 21:9 display compatibility, custom key mapping and an adjustable field of view.
It seems that in spite of neglecting the master race with their first outing, Bungie is making up for things with Destiny’s sequel by allowing the hardware nerds with the giant rigs to squeeze everything they want to out of them. Nice.
Popular GTA mod OpenIV gets taken down by Take-Two
Developers of popular GTA mod OpenIV were recently forced to take the software down after receiving a cease and desist letter from publisher Take-Two interactive.
The mod’s lead developer GooD-NTS hit back on the forums, saying that Take-Two’s accusation that the mod would “allow third parties to defeat security features of its software” is unfounded, and describes the letter as “illiterate both technically and grammatically”.
The modder goes on to say that while they could fight it in court and prove “yet again” that modding is fair use and legal, they’ve deemed it ultimately not worth the long legal battle.
Rockstar has responded, saying that the mod could interfere with the game’s online modes, and that they’re working on a solution that will enable fans to still make single-player mods.
Meanwhile, fans have been doing what they do best – petitions and negative reviews on Steam. The backlash has been pretty immense so far, so we’ll see if Take-Two will buckle.
Sony clarifies Shadow of the Colossus on PS4 is a remake, not a remaster
Sony announced at their E3 press conference that fan favourite Shadow of the Colossus was getting a PS4 release, but following the announcement was a lot of speculation on whether this would be a remake, or a remaster.
Sony president Shuhei Yoshida has now confirmed that the game is in fact a remake.
“It is a remake. The game content is the same as the original version, but all the assets are being remade.
“I figured we could use such tech to make if we’re going to make Shadow of the Colossus in the PS4 era. Bluepoint is the development company behind the PS3 remaster versions of ICO and Shadow of the Colossus. So we know them rather well.
“It’s the same [as the PS2 version], but player preferences for controls and such change over time, so we’re working on implementing a more modernized way to play.
“And of course you can play with a feel of the original version, but what we’re doing is showing how great the original work is, using today’s technology.”
This will be a good opportunity for philistines like me who never played the original to give it a go.