And a lot has happened in those ten years, apparently. I was a total Team Fortress 2 junkie went the game launched in 2007, but quit playing about two or three years later when it turned into a hat simulator. Looking at the update notes now, I’ve absolutely no idea what most of it’s about. I don’t think it’s even a hat simulator anymore, you guys.
According to a blog post on the game’s website, the substantial list of changes in the update is “based on online community discussions, emails, playtime data, conversations with players of all skill ranges, and play testing”, and includes balance adjustments to about a million things. I think they’re mostly weapons? I mean, they’re probably not hats, but I dunno.
Of the game’s nine classes, however, only seven feature in this update. For whatever reason, the Demoman and Pyro aren’t on it, although the notes adds that “some items (and classes) are still being worked on, and are not ready for review”, so maybe they’re not missing out entirely. Also, something called the “Panic Attack” – a multi-class shotgun, according to my investigative Googling – has been completely redesigned because it’s “one of our least-used weapons”.
It’s extraordinary that a game that’s been out a decade now is still one of Steam’s most-played games, but its relaunch as a free-to-play game in 2011 must’ve helped some.