Since it was properly announced at E3, the Knights of the Old Republic studio hasn’t talked much more about its super secret, first ever “action-adventure, not RPG” game Anthem besides the most basic stuff – it’s a co-op post-apocalyptic third-person shooter with jetpacks, it’s written by the same guy who wrote the first two Mass Effect games, and it’s kind of like Destiny, but also not like Destiny, but perhaps more like Destiny than we’d expected. Because, like Destiny, it’s also a science fantasy game. You know, with space magic and wizards from the moon. Okay, maybe not the wizards from the moon.
“The story is that you are part of humanity and you’re a member of a group called the Freelancers, who are out there to protect and save humanity on an alien planet far away,” BioWare Edmonton general manager Aaryn Flynn explains in this interview with CBC Radio.
“It’s in a genre we call science fantasy, very much like Star Wars, very much like the Marvel Universe, where you see a lot of amazing things happening but we don’t worry too much about why they are happening or how they’re happening, the science of it.
“Mass Effect is a more a real hardcore science-fiction IP; this one is much more about just having fun in a game world that lush and exotic and really sucks you in.”
Anthem was one of the big deal reveals at the show, prompting an instant hype explosion (and some inevitable controversy) on social media. The game has already been in development for five years now, he adds, and “it’s really, really encouraging after so long to get that kind of reception when you put your ideas out there”.
Game’s out on PC, Xbox One, and PS4 sometime in 2018.